Follow DCsquared
Follow
Following DCsquared
Following
Add To Collection
Collection
Community
Devlog
Ouroboros
←
Return to Ouroboros
Devlog
Well well well
April 10, 2019
by
DCsquared
It's been awhile seen I posted anything but this the final build of this concept. It is a solid prototype with potential to improve. However the mechanics, systems, and other code needed doesn't quite...
Continue reading
Break was nice
December 02, 2018
by
DCsquared
Some updates in the works at the moment hoping to have a new trailer and music and stuff like that by this upcoming Friday night . Took thanksgiving off which was needed because senior-itis is a real...
Continue reading
Here it is
November 17, 2018
by
DCsquared
Well I said I was going to upload the current build and so here it is. All UI has full controller support, 4-player splitscreen is now possible, and there will be some more features to come. Only nota...
Continue reading
To show or not to show
November 11, 2018
by
DCsquared
I'm kind of at a point where it is playable, but I'm not happy with it just yet and want to wait before putting a new build up. There are still a few things that need some tweaking before a playable b...
Continue reading
Crunching It
November 03, 2018
by
DCsquared
So was super productive in a mad dash-meet -the-dead-line kind of way. Had to cast aside pride and bit the bullet in reverting back to an older save in order to fix a bug. Lost some progress, sure; ho...
Continue reading
Flow-wise
October 27, 2018
by
DCsquared
Last week was a game jam at EKU so sorry for no posts. Pretty much have been designing better flow from the start menu to the actual game. It has been pretty busy lately with school for me and work fo...
Continue reading
Logos
October 13, 2018
by
DCsquared
Worked on some title screen art. It took forever to find good font and free vector art programs, but I find one. I'm using Gravit Designer. It's like a limited adobe illustrator, which does limit ones...
Continue reading
Stuff happens
October 06, 2018
by
DCsquared
Well stuff happens, I apologize for the late post. There were some stuff that had to be taken care of in the personal life, aka school. I had a hard time finding some free vector art software but I fo...
Continue reading
Busy, busy, busy
September 24, 2018
by
DCsquared
Not a whole lot to talk about this time. Had to take a break and focus on school for a bit and do some better time management. Next update, I should have some background art ready for the main menu...
Continue reading
UI Menu updates
September 16, 2018
by
DCsquared
School and work have started to pick up some, so the focus this week has been on the background art for the menu screen. I have a few concepts in mind but not sure which layout is going to be the best...
Continue reading
Fixing Collisions
September 09, 2018
by
DCsquared
So hit a classic problem that most devs have. It works then when you open it again it doesn't work. Right now main thing has been to fix the collisions as the code we had now doesn't run or won't trig...
Continue reading
UI Menu updates
September 01, 2018
by
DCsquared
One of the things that I wanted to get done was have menus that worked with game controllers and getting it set up for it isn't really super intuitive. However, it is done and now only a few more thin...
Continue reading
Multiplayer
August 26, 2018
by
DCsquared
Local multiplayer has been added. Updates to the GUI and collision system are in the works...
Continue reading