Crunching It
Ouroboros » Devlog
So was super productive in a mad dash-meet -the-dead-line kind of way. Had to cast aside pride and bit the bullet in reverting back to an older save in order to fix a bug. Lost some progress, sure; however, because I had already done the code before, I was able to fairly quickly redo the code. Then redo it again because technology fails sometimes and decides to work one minute then crash the next. It is done and should be witnessable to the public during the later end of EKU's first ever hosting of an E-sports competition. These are some of the updates that I did on the images and hopefully another controller friendly build will be up soon, too.
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Ouroboros
3D arcade snake game
Status | Prototype |
Author | DCsquared |
Genre | Action, Fighting |
Tags | 3D, Arcade, Fast-Paced, Local multiplayer, Unreal Engine |
More posts
- Well well wellApr 10, 2019
- Break was niceDec 02, 2018
- Here it isNov 17, 2018
- To show or not to showNov 11, 2018
- Flow-wiseOct 27, 2018
- LogosOct 13, 2018
- Stuff happensOct 06, 2018
- Busy, busy, busySep 24, 2018
- UI Menu updatesSep 16, 2018
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