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Ouroboros » Devlog
I'm kind of at a point where it is playable, but I'm not happy with it just yet and want to wait before putting a new build up. There are still a few things that need some tweaking before a playable build is released. I fear feature creep though since i want to have better player choices in the game and that means changing some key code. We shall see. This upcoming weekend will be when a new build is uploaded. That is the deadline that I'm setting for myself.
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Ouroboros
3D arcade snake game
Status | Prototype |
Author | DCsquared |
Genre | Action, Fighting |
Tags | 3D, Arcade, Fast-Paced, Local multiplayer, Unreal Engine |
More posts
- Well well wellApr 10, 2019
- Break was niceDec 02, 2018
- Here it isNov 17, 2018
- Crunching ItNov 03, 2018
- Flow-wiseOct 27, 2018
- LogosOct 13, 2018
- Stuff happensOct 06, 2018
- Busy, busy, busySep 24, 2018
- UI Menu updatesSep 16, 2018
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