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Ouroboros » Devlog
Worked on some title screen art. It took forever to find good font and free vector art programs, but I find one. I'm using Gravit Designer. It's like a limited adobe illustrator, which does limit ones options. However, the job got done after a good, solid minute. So here are two takes that I did (personally like the second one). I might do one more, but this is enough I believe for no before getting back to the mechanics and flow of UI for the game.
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Ouroboros
3D arcade snake game
Status | Prototype |
Author | DCsquared |
Genre | Action, Fighting |
Tags | 3D, Arcade, Fast-Paced, Local multiplayer, Unreal Engine |
More posts
- Well well wellApr 10, 2019
- Break was niceDec 02, 2018
- Here it isNov 17, 2018
- To show or not to showNov 11, 2018
- Crunching ItNov 03, 2018
- Flow-wiseOct 27, 2018
- Stuff happensOct 06, 2018
- Busy, busy, busySep 24, 2018
- UI Menu updatesSep 16, 2018
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