Flow-wise
Ouroboros » Devlog
Last week was a game jam at EKU so sorry for no posts. Pretty much have been designing better flow from the start menu to the actual game. It has been pretty busy lately with school for me and work for my teammate, so not as much was done as we had originally hoped. We both have a small break from the work load and hope to get a presentable update soon. Other than that just another fun week of deving.
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Ouroboros
3D arcade snake game
Status | Prototype |
Author | DCsquared |
Genre | Action, Fighting |
Tags | 3D, Arcade, Fast-Paced, Local multiplayer, Unreal Engine |
More posts
- Well well wellApr 10, 2019
- Break was niceDec 02, 2018
- Here it isNov 17, 2018
- To show or not to showNov 11, 2018
- Crunching ItNov 03, 2018
- LogosOct 13, 2018
- Stuff happensOct 06, 2018
- Busy, busy, busySep 24, 2018
- UI Menu updatesSep 16, 2018